Network-Induced Strategic Communication in Opinion Dynamics
Submitted to IEEE Transactions on Control of Network Systems
Abstract
Classical opinion dynamics typically assume a fixed mapping from private opinions to public signals, such as linear exchange, saturated signaling, or discrete public actions. In this paper, we show that these communication mappings can be derived from a strategic communication game played on a weighted influence network. Each agent acts as a receiver estimating its neighbors’ states and as a sender broadcasting a public signal to influence its audience. We prove that the network’s effect on a sender is summarized by a scalar, network-induced exaggeration factor, and the network game decouples into independent scalar cheap talk problems. The communication rules then emerge as behavioral regimes of one model: aligned incentives recover linear averaging; persuasive senders facing naive receivers produce saturated signaling; and persuasive senders facing Bayesian receivers cannot credibly reveal their opinions, so equilibrium communication becomes an interval quantizer, providing a game-theoretic foundation for continuous-opinion discrete-action (CODA) dynamics. Embedded in repeated opinion updates, the resulting strategic-CODA dynamics preserve opinion clustering and exclude extremism. The model predicts that a speaker exaggerates more when their audience is less influenced by them, and that under strong exaggeration, credible public expression collapses to a binary stance even while private opinions remain continuous.
Citation
BibTeX citation:
@misc{munif2026,
author = {Munif, Hassan and Couthures, Anthony and Satheeskumar Varma,
Vineeth and Lasaulce, Samson and Başar, Tamer},
title = {Network-Induced {Strategic} {Communication} in {Opinion}
{Dynamics}},
date = {2026-07},
url = {https://anthonycouthures.github.io/publications/2026_preprint_network-induced-strategic-communication.html},
doi = {10.48550/arXiv.2607.16036},
langid = {en},
abstract = {Classical opinion dynamics typically assume a fixed
mapping from private opinions to public signals, such as linear
exchange, saturated signaling, or discrete public actions. In this
paper, we show that these communication mappings can be derived from
a strategic communication game played on a weighted influence
network. Each agent acts as a receiver estimating its neighbors’
states and as a sender broadcasting a public signal to influence its
audience. We prove that the network’s effect on a sender is
summarized by a scalar, network-induced exaggeration factor, and the
network game decouples into independent scalar cheap talk problems.
The communication rules then emerge as behavioral regimes of one
model: aligned incentives recover linear averaging; persuasive
senders facing naive receivers produce saturated signaling; and
persuasive senders facing Bayesian receivers cannot credibly reveal
their opinions, so equilibrium communication becomes an interval
quantizer, providing a game-theoretic foundation for
continuous-opinion discrete-action (CODA) dynamics. Embedded in
repeated opinion updates, the resulting strategic-CODA dynamics
preserve opinion clustering and exclude extremism. The model
predicts that a speaker exaggerates more when their audience is less
influenced by them, and that under strong exaggeration, credible
public expression collapses to a binary stance even while private
opinions remain continuous.}
}
For attribution, please cite this work as:
Hassan Munif, Anthony Couthures, Vineeth Satheeskumar Varma, Samson
Lasaulce, and Tamer Başar. 2026. “Network-Induced Strategic
Communication in Opinion Dynamics.” arXiv preprint. https://doi.org/10.48550/arXiv.2607.16036.